AI Insights · Timothy · January 2023
Top 5 Low Poly Games on iOS in Australia Q4 2022
Discover the performance trends of the top 5 low poly games on iOS in Australia during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 low poly games on iOS in Australia showcased varying performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Roblox by Roblox Corporation saw a steady revenue stream, peaking at around $507K in the week of December 19. Weekly downloads showed a consistent upward trend, starting at 22K in late September and reaching approximately 32K by the end of December. The game maintained a strong active user base, with active users increasing from 631K to 731K over the quarter.
Eatventure from Lessmore UG exhibited notable growth in revenue, with a peak of about $4.1K in the final week of December. The game’s weekly downloads also increased, starting at 3.9K in late September and reaching close to 12K in mid-December, before settling at around 9.8K by the end of the month. Active users grew significantly, from 7.3K in late September to over 20K by the end of December.
Truck Stop Tycoon developed by 婷 席 showed fluctuating revenue, peaking at roughly $10.6K in the last week of December. Downloads varied throughout the quarter, starting at 6.3K and seeing a high of 7.6K in the final week. Active users also saw a rise, with numbers increasing from 11.5K to about 12.3K by the end of December.
Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited experienced a revenue peak of around $9.8K in the last week of December. Downloads spiked to 10.3K in mid-October but generally hovered around 2K to 4K for much of the quarter. Active users saw a significant increase in October, reaching 11.6K, before stabilizing around 6K towards the end of the year.
Lastly, Water Connect Flow from IEC GLOBAL PTY LTD did not generate revenue but saw stable download numbers, beginning at 2.5K in late September and ending at 2.3K in December. Active users steadily increased throughout the quarter, starting at 8.6K and rising to nearly 12K by the end of December.
For more detailed insights and analysis, visit Sensor Tower.